Software 3D rendering pipeline #15

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opened 2026-05-26 10:48:40 +02:00 by OragonEfreet · 0 comments
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A CPU-side programmable 3D pipeline (rasteriser, vertex and fragment stages) writing into the bitmap framebuffer.
Runs everywhere, no hardware acceleration required.

A CPU-side programmable 3D pipeline (rasteriser, vertex and fragment stages) writing into the bitmap framebuffer. Runs everywhere, no hardware acceleration required.
OragonEfreet added this to the (deleted) project 2026-05-26 10:48:40 +02:00
OragonEfreet removed this from the (deleted) project 2026-05-26 12:53:48 +02:00
OragonEfreet added this to the 1.0 milestone 2026-05-26 12:53:53 +02:00
OragonEfreet removed this from the 1.0 milestone 2026-05-26 12:53:57 +02:00
OragonEfreet added this to the (deleted) project 2026-05-26 12:58:25 +02:00
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OragonEfreet/banjo#15
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