Entity-Component System #17

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opened 2026-05-26 10:49:56 +02:00 by OragonEfreet · 0 comments
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ECS foundation for the engine layer: component types, systems, entity handles, and queries over component sets.
The architectural backbone of the game-engine direction.

ECS foundation for the engine layer: component types, systems, entity handles, and queries over component sets. The architectural backbone of the game-engine direction.
OragonEfreet added this to the (deleted) project 2026-05-26 10:49:56 +02:00
OragonEfreet removed this from the (deleted) project 2026-05-26 12:53:48 +02:00
OragonEfreet added this to the 1.0 milestone 2026-05-26 12:53:53 +02:00
OragonEfreet removed this from the 1.0 milestone 2026-05-26 12:53:57 +02:00
OragonEfreet added this to the (deleted) project 2026-05-26 12:58:40 +02:00
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OragonEfreet/banjo#17
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