Entity-Component System #17
Labels
No labels
bug
duplicate
enhancement
help wanted
invalid
question
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
OragonEfreet/banjo#17
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
ECS foundation for the engine layer: component types, systems, entity handles, and queries over component sets.
The architectural backbone of the game-engine direction.